Sumbriska app icon For Kakuro solvers, week one

Kakuro’s sums,
minus the grid.

For Kakuro fans who want a fresh sum puzzle: flip bridges until every island hits its number.

90
80
40
Flips 0 · Par 2

Tap a bridge to swap its two numbers. Make 9, 8 and 4.

Download Number Puzzles: Sumbriska on the App StoreFree on iPhone · no ads · offline
Kakuro vs Sumbriska at a glance
AspectKakuroSumbriska
The goalEvery run adds to its clueEvery island adds to its tag
Your moveWrite a digit 1 to 9Flip a bridge (two ways only)
One move touchesA row run and a column runTwo islands, in opposite directions
The gridFixed cross-sum gridIslands and bridges, no grid
HelpPencil marksHints, Undo, step explanations

What games are like Kakuro?

The games most like Kakuro keep its core rule, that every move is checked against a target sum, and change what you move: Killer Sudoku adds sum cages to sudoku, and Sumbriska replaces the grid with islands you balance by flipping bridges. We make Sumbriska, so this page is our first-week guide for people arriving from Kakuro, also known as Cross Sums. The board above is the whole rule in miniature. Updated November 2026.

Other sum puzzles worth knowing: Killer Sudoku (sudoku with cage totals, good if you like Kakuro's combination tables) and KenKen-style cage puzzles (targets plus an operation, good if you want multiplication and division too). If you want the same sums in a different shape, read on.

How Sumbriska works in 3 steps

  1. 1
    Read the tag. The small tag above each island is its target, like a Kakuro clue. The big number is what it has now: the sum of the bridge ends that touch it.
  2. 2
    Flip a bridge. Each bridge carries two numbers, one per end. A flip swaps them, so one island gains exactly what its neighbour loses.
  3. 3
    Balance every island. When all tags are met the board is solved. Moves count against a par, and three stars mark a tidy route.

Kakuro asks "which digits fit this run?"; Sumbriska asks "which way should this bridge face?"

Your first week: a Kakuro solver's plan

Everything here is in the free download. Each day lists the Kakuro habit that does the work, so you can see what transfers.

DayWhere and whatKakuro habit it uses
Day 1Practice, GentleLearn the flip. Read the tag (target) and the big number (current) on every island.Reading a clue before writing
Day 2Practice, SteadyFind the island with the fewest bridges; it has the fewest possible totals.Starting from the shortest run
Day 3Logic Lens onUse the gap numbers (+3, -5) the Lens shows instead of pencil marks.Clue minus what's filled in
Day 4Lantern HarborStart region 1. Solved boards build your island.A new book of puzzles
Day 5Daily boardSame idea every day: one board, then stop.The newspaper Kakuro
Day 6Clever + Two TidesOne layout, two tide schedules. Like a run that has to work across and down.Crossing runs that must agree
Day 7The DeepAn endless dive for a long evening. Harbor Run if you want a clock.A thick puzzle book
Sumbriska difficulty picker showing Gentle, Steady, Clever and Deep above a practice board and the Logic Lens panel with island gaps
Days 2 and 3: pick Steady, then open the Logic Lens for each island's gap.
Sumbriska Two Tides board: the same bridge layout shown for High tide and Low tide with different island targets
Day 6: Two Tides. One layout, two sets of targets.
Sumbriska island screen for Orchard Isles, 8 of 20 boards, with a Resume button and Tide Orders
Day 4 on: solved boards build your island.

Kakuro skills that carry over (and two that don't)

Who Sumbriska is not for

If what you love in Kakuro is the combination work, the joy of knowing 34 in five is 4, 6, 7, 8, 9, Killer Sudoku will feel more like home. If you want a large printed grid on a coffee table, a phone game isn't it. And if you only play on Android, Sumbriska is iPhone only. It's for people who like the arithmetic of target sums and want a calmer, cleaner board to do it on.

Questions Kakuro players ask

What games are like Kakuro?

Anything where every move is checked against a target sum. On paper that means Killer Sudoku (cage sums inside a sudoku) and KenKen-style puzzles (cages with a target and an operation). On iPhone, Sumbriska keeps the target sums but swaps the grid for islands and bridges: one flip changes two totals at once.

Is Sumbriska harder than Kakuro?

It asks for a different kind of thinking rather than more of it. Kakuro is about which digits can fill a run; Sumbriska is about which way each bridge faces. Gentle boards use small numbers and a few bridges, and Clever and Deep boards ask you to plan several flips ahead.

Do my Kakuro combinations still help?

The habit does, the tables don't. You won't need to know that 17 in two is 8 and 9, but you will keep asking 'how far is this island from its target, and which bridges can close that gap?'

Is Sumbriska free?

The free download includes regions 1 and 2, the Daily board, The Deep and Harbor Run, with no ads. The optional Voyage Pass ($4.99 a month or $29.99 a year, no free trial) adds regions 3 to 6, all side boards, Gale Run, the 3-4 ring workshop and premium cosmetics.

Can I play without a timer?

Harbor Run is the mode built around a clock. The listing describes the rest of the game as boards that reward careful, unhurried thinking, with moves counted against a par rather than a countdown.

Does it work offline, without an account?

Yes. It works fully offline, needs no account and, according to its listing, collects no data.

Honest limits

Try it tonight

One Gentle board, one Steady board, then the Daily. Twenty minutes and you'll know whether bridges scratch the Kakuro itch. Try it tonight, free on iPhone.

Download Number Puzzles: Sumbriska on the App Store

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