What makes a good early finisher math puzzle?
A good early finisher puzzle uses facts the child already knows, takes five to ten quiet minutes, checks itself, and has exactly one answer. Bridge puzzles fit: the sums stay within 20, but every bridge is a choice, and one wrong choice shows up on two islands at once.
Most early finisher packs we looked at are colouring-heavy or locked behind a store checkout. This one is a plain four-page PDF: a rule card with a worked example, two pages of puzzles that grow from three islands to six, and an answer key you can fold back before copying.
Eight puzzles, one rule, no sign-up.