What are the main hashi puzzle techniques?
Most hashi puzzles fall to four moves: double every bridge on a full island, place one bridge to each neighbour under the one-less rule, give an only-neighbour island everything it needs, and avoid isolating pairs of small islands. Everything else is counting what is left and checking for crossings.
Hashi rewards counting, never guessing.
A worked hashi solve, step by step
A 5 by 5 board with eight islands and exactly one solution. Each step names the technique it uses.
- Step 1
Full island in a corner
A is a 4 in a corner with only two neighbours, B and C. Four bridges over two neighbours means a double to each. B's 2 is now complete.
- Step 2
The same move, twice
G is also a 4 in a corner with two neighbours, D and H. Double bridges to both.
- Step 3
Count what is left
H needs 4. G already gave 2, and its only other neighbour is F, so H to F is a double.
- Step 4
Only one neighbour
E is a 2 that can only see F. Whatever E needs must come from F: a double. F now has 2 + 2 = 4, done.
- Step 5
Finish by subtraction
C needs 3 and has 2 from A. Its only open neighbour is D, so one single bridge. D now has 1 + 2 = 3.
- Step 6
Connectivity check
Every island is complete and you can travel from any island to any other along bridges. One connected group: solved.
Hashi techniques glossary: 10 terms
- Island
- A circled number. The number is how many bridge lines must touch it in total.
- Bridge and double bridge
- A straight horizontal or vertical line between two islands. Two islands can share at most two bridges.
- No-crossing rule
- Bridges may not cross other bridges or pass over islands. One bridge can quietly block another option.
- Connectivity rule
- When finished, every island must be reachable from every other along bridges: one connected group.
- Full island
- An island whose number equals twice its neighbour count: a 4 with two neighbours (usually a corner), a 6 with three (usually an edge), an 8 with four. Every bridge is a double.
- One-less rule
- A 3 with two neighbours, a 5 with three or a 7 with four: at least one bridge to every neighbour is certain.
- Only neighbour
- An island that can see just one other island must take all its bridges from that neighbour.
- Isolation
- Two 1s joined only to each other would form a closed pair, so they cannot be linked when other islands exist. The same goes for a double between two 2s.
- Count what is left
- Subtract the bridges already drawn from an island's number, then look at which neighbours can still accept them.
- Blocking
- Drawing one bridge can cut a line of sight for another pair. Check crossings after every move.
Full island first, one-less second, then count.
Honest limits of this page
- Our example is small. Large hashi boards also need longer chains of connectivity reasoning that a 5 by 5 board can't show.
- We make Sumbriska, a sum puzzle with islands and bridges. It is not a hashi app and does not use hashi's rules.
- Sumbriska's free download includes regions 1 and 2, the Daily board, The Deep and Harbor Run. The optional Voyage Pass ($4.99 a month or $29.99 a year, no free trial) adds regions 3 to 6, the side boards, Gale Run, the 3-4 ring workshop and premium cosmetics.
Hashi technique questions
What is the first technique to learn in hashi?
Full islands: a 4 in a corner, a 6 on an edge or an 8 in the middle with all neighbours present takes double bridges to every neighbour. It is the most common opening move.
What does the number on a hashi island mean?
How many bridge lines must touch that island in total. A double bridge counts as two.
Can hashi bridges go diagonally?
No. Bridges are straight horizontal or vertical lines, never diagonal, and they cannot cross each other.
Does every hashi puzzle have one solution?
Well-made ones do, and then you never need to guess. The example on this page has exactly one solution; we checked it by brute force.
Is Sumbriska a hashi game?
No. It borrows the islands-and-bridges picture, but the rule is about sums: flip bridges to send numbers between islands until every island hits its exact target.
Why am I stuck in a hashi puzzle?
Go back to counting: for each unfinished island, subtract what is drawn and list which neighbours can still take a bridge. An island with one open neighbour is almost always the way forward.
Who Sumbriska is not for
If you want classic hashi with its exact rules, stick with a dedicated hashi app or printed collection. If arithmetic puts you off entirely, Sumbriska asks you to add small numbers on every board, so pick a pure logic game. And if you want a fast, timed arcade puzzle, only Harbor Run is timed; the rest is unhurried by design.
How Sumbriska works, in 3 steps
- Read the targets. Each island shows a target number.
- Flip a bridge. Tap a bridge and watch both totals change as numbers are sent between the two islands.
- Land every sum. The board is solved when every island hits its target exactly. Hints, Undo and step explanations never cost XP.
Where hashi habits carry over: starting at the most constrained island, counting what is left after each move, and checking both ends of every bridge you touch.
What the slider shows
The board at the top is the worked example. On the left of the slider you see the islands as the puzzle starts; drag right and the finished bridges appear. Compare the two and the techniques jump out: both left corners and the bottom-right corner are full islands with doubles, E's only neighbour is F, and the single bridge from C to D is the last count.
One design decision we made in Sumbriska, borrowed from the best logic puzzles: help never costs you. Hints, Undo and the step explanations are free to use and don't take XP, so you learn the reasoning instead of avoiding it.
Sumbriska boards up close



Try it tonight
Try it tonight: one Daily board after your hashi fix. No ads, no account, fully offline.
Try Sumbriska on the App Store · Updated November 2026
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